DATA AND RECORD SHEETS

Below is a file with examples of data sheets created for a vehicle used in LaserGrenadiers.
Antlion data page

Below is a record sheet used to track damage and losses during battles in LaserGrenadiers. The second file shows an earlier version of the record sheet that has been used to track forces during a battle.
LaserGrenadiers Logsheet
Completed Logsheet

WEAPON TABLES – 2

These files present the weapon tables for infantry, crew-served weapons, vehicles and strongpoints. Please open the attached files.

Table 5. Projectile Weapons – Infantry
Table 6a. Projectile Weapons – Warhead
Table 6b. Warhead Weapons – Mines
Table 7. Projectile Weapons – Vehicle
Table 8. Rotary Projectile Weapons

WEAPON TABLES – 1

These files present the weapon tables for infantry, crew-served weapons, vehicles and strongpoints.  Please open the attached files.

Weapon Tables title page
Table 1. Energy Weapons – Infantry
Table 2. Energy Weapons – Vehicle
Table 3. Miscellaneous Weapons – Infantry
Table 4. Miscellaneous Weapons – Vehicle

34. CAMPAIGNS

A campaign is basically a series of linked battles that are given more context and significance by the fact that the outcomes of the battles are critical to overall success in achieving geographic, strategic and/or political objectives. In a campaign the players have their objectives laid out on a map and must maneuver their forces to capture those objectives. The map may encompass a continent, region or smaller area depending on the scope of the campaign. Each move and each battle is part of a larger contest and its outcome determines the opportunities and challenges that arise as the campaign unfolds. Preserving a battlegroup for the next battle is usually just as important as winning the current battle.

For the full text, please open the file below. Associated tables are also attached.

34. Campaigns
Table 35. Uncontrolled Campaign Events
Table 36. Vehicle Crew Skills

33. COSTS

This cost factor system was developed to allow players to determine the relative values and costs of troops and vehicles. The factors are meant to be a simple guide to compare the characteristics of forces and are not structured to create balanced forces for highly competitive tournament games.

For the full text, please open the file below.

33. Costs

29. FORTIFICATIONS AND BUILDINGS

Fortifications and buildings provide concealment for pieces and protection from hostile fire. Enemy troops in fortifications and buildings may be attacked either by directing the fire against the troops or by penetrating the structure with firepower to hit the troops.

For the full text, please open the file below. Associated tables are attached.

29. Fortifications and Buildings
Table 21. Armor Class Equivalents of Structures
Table 22. Flammability of Structures
Table 23. Attacking Fortifications and Buildings