We play a game of LaserGrenadiers in which we pull out the “convention box” and use those forces in a scenario from Wargames Illustrated #365 titled “Best Laid Plans” by Mike Bradford. The scenario involves two forces moving into a town to capture supplies. As the game progresses, one of the adversaries will receive reinforcements, but neither side knows which will receive them. For the full story, please read the attached file.
I made a substantial change to the rules for Scanners in Rule 11. Detection. The old scanning process for field scanners was considered too cumbersome and took too much time. Instead of scanning three contiguous 12-inch square areas at short, medium and long ranges, a player now scans one 12-inch round area at the range he chooses.
I added a table for Indirect Fire Hit Locations. With tables for both the hit locations of misses and hit locations of bomb misses, it was easy to forget to refer to the rules for the indirect fire procedure. In addition, all of these processes used similar targeting stars. The new table is numbered to be inserted right after the table for the hit locations of bomb misses.
I added a Supplement for a new weapon system – this is a table for Plasma Bombards. These weapons are similar to howitzers, but were developed specifically to fire plasma warheads. Seeing some of the new support weapon miniatures being released, I thought it would be good to add an indirect fire weapon system that fired energy warheads. (I decided to release this as a supplement rather than revising all of the other rules that would have been affected. The table should probably be inserted with the other indirect fire artillery tables.)
Miniature Building Authority hosted a LaserGrenadiers game at CMON Expo in Atlanta, Georgia, on Saturday afternoon and provided a spectacular layout for a sci-fi shootout on a backwater planet. The attached file reports on the scenario, opposing forces and the course of the battle in the city of Banipal.