During a game turn the players will alternate moving and firing their pieces. Each player must determine which action to take when he has the initiative and how to react to enemy actions. A player may pass, surrendering the initiative in the hope that letting his opponent act next will work to his advantage. Activating a piece also includes making any necessary damage control and morale checks.
For the full text, please open the file below. An associated table for Uncontrolled Events is also attached.