LaserGrenadiers
Wargaming rules for 25-30mm miniatures
Menu
Skip to content
Home
About
LaserGrenadiers RULES
0. Cover and Credits
1. Table of Contents
2. Introduction
3. Futuristic Combined Arms Warfare
4. Warfare in the Late Stellar Age
5. Military Technology and Terminology
6. Weapon Technology
7. Technology Levels
8. Sequence of Play
9. Combat Actions
10. Movement
11. Detection
12. Weapon Characteristics
13. Interceptive and Suppressive Fire
14. Hit/Miss Determination
15. Hit Locations of Misses
16. Penetration
17. Damage Evaluation
18. Warheads and Guidance Systems
19. Smoke and Chemical Weapons
20. Indirect Fire and Artillery
21. Spotting
22. Communications
23. Close Defense Systems
24. Electronic Warfare
25. Remotely-Controlled and Automated Weapons
26. Melee Combat
27. Morale
28. Aircraft
29. Fortifications and Buildings
30. Obstacles
31. Minefields
32. Planetary Conditions and Weather
33. Costs
34. Campaigns
35. Tactical Notes
36. Game Scale
37. Models and Miniatures
38. Tables – Infantry and Vehicle Weapons
39. Tables – Artillery, Missiles and Rockets
40. Tables – Bombing and Antiaircraft
41. Tables – Armor Classes
42. Index
43. Data Sheets and Battle Logsheets
Developer’s Notes
0. Welcome to LaserGrenadiers!
1. On Completion
Gallery
Gallery 1 – Troop types
Gallery 2 – First edition photos
Gallery 3 – Toron Dominion
Gallery 4 – Landoth Protectorate
Gallery 5 – Works in Progress 1
Gallery 6 – Works in Progress 2
Gallery 7 – LaserGrenadiers rank insignia
1. Table of Contents
( work in progress)
Share this:
Twitter
Facebook
Like this:
Like
Loading...
Follow
Following
LaserGrenadiers
Sign me up
Already have a WordPress.com account?
Log in now.
LaserGrenadiers
Customize
Follow
Following
Sign up
Log in
Copy shortlink
Report this content
View post in Reader
Manage subscriptions
Collapse this bar
%d
bloggers like this: