34. CAMPAIGNS

A campaign is basically a series of linked battles that are given more context and significance by the fact that the outcomes of the battles are critical to overall success in achieving geographic, strategic and/or political objectives. In a campaign the players have their objectives laid out on a map and must maneuver their forces to capture those objectives. The map may encompass a continent, region or smaller area depending on the scope of the campaign. Each move and each battle is part of a larger contest and its outcome determines the opportunities and challenges that arise as the campaign unfolds. Preserving a battlegroup for the next battle is usually just as important as winning the current battle.

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34. Campaigns
Table 35. Uncontrolled Campaign Events
Table 36. Vehicle Crew Skills

33. COSTS

This cost factor system was developed to allow players to determine the relative values and costs of troops and vehicles. The factors are meant to be a simple guide to compare the characteristics of forces and are not structured to create balanced forces for highly competitive tournament games.

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33. Costs

32. PLANETARY CONDITIONS AND WEATHER

Space travel allowed the armies of the stellar nations to fight battles on planets, moons and asteroids under a wide range of conditions. Gravity, atmosphere and weather are the most obvious characteristics with an impact on surface combat.

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32. Planetary Conditions and Weather

29. FORTIFICATIONS AND BUILDINGS

Fortifications and buildings provide concealment for pieces and protection from hostile fire. Enemy troops in fortifications and buildings may be attacked either by directing the fire against the troops or by penetrating the structure with firepower to hit the troops.

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29. Fortifications and Buildings
Table 21. Armor Class Equivalents of Structures
Table 22. Flammability of Structures
Table 23. Attacking Fortifications and Buildings

28. AIRCRAFT

Aircraft may perform a number of different missions in support of ground operations. Aircraft may participate in surface combat by making strafing and bombing attacks. When opposing enemy aircraft are present in a battle they may engage in dogfights against each other. Aircraft designed as transports may load, carry and unload troops and equipment.

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28. Aircraft

27. MORALE

Morale represents the spirit and determination of infantry units and vehicle and weapon crews. Morale is primarily expressed through the staying power of the forces – their ability to take losses and damage but still stay in the fight. The morale level of an infantry unit or weapon crew is affected primarily by the losses it has taken. The morale level of a vehicle or strongpoint is affected primarily by damage it has taken. Forces that make successful morale checks after taking losses or damage will continue to move and fight normally. Troops that fail to make successful morale checks will seek cover and concealment, avoid enemy fire and even retreat from the field.

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27. Morale
Table 32. Morale Determinations
Table 33. Morale Results