34. CAMPAIGNS

A campaign is basically a series of linked battles that are given more context and significance by the fact that the outcomes of the battles are critical to overall success in achieving geographic, strategic and/or political objectives. In a campaign the players have their objectives laid out on a map and must maneuver their forces to capture those objectives. The map may encompass a continent, region or smaller area depending on the scope of the campaign. Each move and each battle is part of a larger contest and its outcome determines the opportunities and challenges that arise as the campaign unfolds. Preserving a battlegroup for the next battle is usually just as important as winning the current battle.

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34. Campaigns
Table 35. Uncontrolled Campaign Events
Table 36. Vehicle Crew Skills

33. COSTS

This cost factor system was developed to allow players to determine the relative values and costs of troops and vehicles. The factors are meant to be a simple guide to compare the characteristics of forces and are not structured to create balanced forces for highly competitive tournament games.

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33. Costs

32. PLANETARY CONDITIONS AND WEATHER

Space travel allowed the armies of the stellar nations to fight battles on planets, moons and asteroids under a wide range of conditions. Gravity, atmosphere and weather are the most obvious characteristics with an impact on surface combat.

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32. Planetary Conditions and Weather