Episode 2019: A New Beginning

In an effort to improve the accessibility and usefulness of this website, I created a new tab labelled “LaserGrenadiers RULES.” All of the rules and tables have been moved to that location.

The “Home” tab will continue to feature the blog posts. Eventually, there will be a “Gallery” tab to feature the photo galleries of miniatures and models.

After Action Report – Muwufa, Banipal

We play a game of LaserGrenadiers in which we pull out the “convention box” and use those forces in a scenario from Wargames Illustrated #365 titled “Best Laid Plans” by Mike Bradford. The scenario involves two forces moving into a town to capture supplies. As the game progresses, one of the adversaries will receive reinforcements, but neither side knows which will receive them. For the full story, please read the attached file.

AAR 03 – Muwufa

Drantakhs are back . . .and Badger Games has ’em

The file below reports on the re-release and expansion by Badger Games of the Drantakh sci-fi troopers originally produced by Regiment Games.

The original eight “Light Troopers” have been expanded to 12 infantry and 8 command figures, supported by antitank launchers, flamethrowers, heavy lasers, heavy machineguns, mortars, spotters, communication specialists and medics. This is an exciting development for fans of these figures, and much more is apparently in the pipeline.

Drantakhs from Badger Games

Rule additions and changes

I made a substantial change to the rules for Scanners in Rule 11. Detection. The old scanning process for field scanners was considered too cumbersome and took too much time. Instead of scanning three contiguous 12-inch square areas at short, medium and long ranges, a player now scans one 12-inch round area at the range he chooses.

11. Detection

Table 17. Specialized Systems: Vehicle has been re-titled to drop the reference to vehicles since systems such as scanners and detection systems can also be utilized by infantry and other troops.

Table 17. Specialized Systems

I added a table for Indirect Fire Hit Locations. With tables for both the hit locations of misses and hit locations of bomb misses, it was easy to forget to refer to the rules for the indirect fire procedure. In addition, all of these processes used similar targeting stars. The new table is numbered to be inserted right after the table for the hit locations of bomb misses.

Table 29d. Indirect Fire Hit Locations

I added a Supplement for a new weapon system – this is a table for Plasma Bombards. These weapons are similar to howitzers, but were developed specifically to fire plasma warheads. Seeing some of the new support weapon miniatures being released, I thought it would be good to add an indirect fire weapon system that fired energy warheads. (I decided to release this as a supplement rather than revising all of the other rules that would have been affected. The table should probably be inserted with the other indirect fire artillery tables.)

Supp. 1. Plasma Bombards

Recent Changes

Here are some recent changes and additions:

Rule 24. Electronic Countermeasures has been completely revised to improve the flow and clarity. (A relevant notation was added to Rule 33. Costs.)

A table for Alien Movement Rates has been added to the file for Rule 10. Movement.

The Table of Contents files and the Index have been updated to reflect these changes.

Corrected errors in the table for Hit Locations of Bomb Misses.

Thanks for stopping by!