AAR 04 – Tollis Campaign Day 8 – Sector 7.8

The campaign on Tollis is into its eighth day. Day Seven saw battles erupt in five sectors as the opposing battlegroups of the stellar alliances clashed along the border. Day Eight was calmer as the forces assessed their losses and reorganized, but Sector 7.8 saw fierce action.

Click on the link below to learn more about the battle.

Revisions – 2024

A number of revisions have been added to existing chapters and tables. This post summarizes those changes, which have all been placed in their appropriate files. The files can be found under the “LaserGrenadiers RULES” tab.

1. Table of Contents: made corrections to reflect all of the changes below

5. Military Technology and Terminology: added mechtrooper definition

10. Movement: updated Table 25. Movement Rates, Table 26a. Movement and Fire, and Table 26b. Alien Movement and Fire

13. Interceptive and Suppressive Fire: added clarification

16. Penetration: added an optional rule and a new table which allow the player whose piece has been hit to roll for penetration instead of the attacking player. This equates to the “savings roll” featured in many other games.

18. Warheads and Guidance Systems: added RDV and RPAV types

22. Communications: added battlenet datapad, simplified chain of command

24. Electronic Warfare: corrected numbering

25. Remotely-Controlled and Automated Weapons: added specific reference to suicide drones

26. Melee Combat: added two-handed weapons and updated Table 19. Melee Weapons

28. Aircraft: corrected engine in hoverjet

38. Index: made corrections to reflect all of the changes

39. Tables – Artillery, Missiles and Rockets: added the table for Plasma Bombards instead of maintaining it as a Supplement

42. Index: made corrections to reflect all of the changes above

Episode 2019: A New Beginning

In an effort to improve the accessibility and usefulness of this website, I created a new tab labelled “LaserGrenadiers RULES.” All of the rules and tables have been moved to that location.

The “Home” tab will continue to feature the blog posts. Eventually, there will be a “Gallery” tab to feature the photo galleries of miniatures and models.

After Action Report – Muwufa, Banipal

We play a game of LaserGrenadiers in which we pull out the “convention box” and use those forces in a scenario from Wargames Illustrated #365 titled “Best Laid Plans” by Mike Bradford. The scenario involves two forces moving into a town to capture supplies. As the game progresses, one of the adversaries will receive reinforcements, but neither side knows which will receive them. For the full story, please read the attached file.

AAR 03 – Muwufa

Drantakhs are back . . .and Badger Games has ’em

The file below reports on the re-release and expansion by Badger Games of the Drantakh sci-fi troopers originally produced by Regiment Games.

The original eight “Light Troopers” have been expanded to 12 infantry and 8 command figures, supported by antitank launchers, flamethrowers, heavy lasers, heavy machineguns, mortars, spotters, communication specialists and medics. This is an exciting development for fans of these figures, and much more is apparently in the pipeline.

Drantakhs from Badger Games

Rule additions and changes

I made a substantial change to the rules for Scanners in Rule 11. Detection. The old scanning process for field scanners was considered too cumbersome and took too much time. Instead of scanning three contiguous 12-inch square areas at short, medium and long ranges, a player now scans one 12-inch round area at the range he chooses.

11. Detection

Table 17. Specialized Systems: Vehicle has been re-titled to drop the reference to vehicles since systems such as scanners and detection systems can also be utilized by infantry and other troops.

Table 17. Specialized Systems

I added a table for Indirect Fire Hit Locations. With tables for both the hit locations of misses and hit locations of bomb misses, it was easy to forget to refer to the rules for the indirect fire procedure. In addition, all of these processes used similar targeting stars. The new table is numbered to be inserted right after the table for the hit locations of bomb misses.

Table 29d. Indirect Fire Hit Locations

I added a Supplement for a new weapon system – this is a table for Plasma Bombards. These weapons are similar to howitzers, but were developed specifically to fire plasma warheads. Seeing some of the new support weapon miniatures being released, I thought it would be good to add an indirect fire weapon system that fired energy warheads. (I decided to release this as a supplement rather than revising all of the other rules that would have been affected. The table should probably be inserted with the other indirect fire artillery tables.)

Supp. 1. Plasma Bombards