WEAPON TABLES – 1

These files present the weapon tables for infantry, crew-served weapons, vehicles and strongpoints.  Please open the attached files.

Weapon Tables title page
Table 1. Energy Weapons – Infantry
Table 2. Energy Weapons – Vehicle
Table 3. Miscellaneous Weapons – Infantry
Table 4. Miscellaneous Weapons – Vehicle

34. CAMPAIGNS

A campaign is basically a series of linked battles that are given more context and significance by the fact that the outcomes of the battles are critical to overall success in achieving geographic, strategic and/or political objectives. In a campaign the players have their objectives laid out on a map and must maneuver their forces to capture those objectives. The map may encompass a continent, region or smaller area depending on the scope of the campaign. Each move and each battle is part of a larger contest and its outcome determines the opportunities and challenges that arise as the campaign unfolds. Preserving a battlegroup for the next battle is usually just as important as winning the current battle.

For the full text, please open the file below. Associated tables are also attached.

34. Campaigns
Table 35. Uncontrolled Campaign Events
Table 36. Vehicle Crew Skills

33. COSTS

This cost factor system was developed to allow players to determine the relative values and costs of troops and vehicles. The factors are meant to be a simple guide to compare the characteristics of forces and are not structured to create balanced forces for highly competitive tournament games.

For the full text, please open the file below.

33. Costs

32. PLANETARY CONDITIONS AND WEATHER

Space travel allowed the armies of the stellar nations to fight battles on planets, moons and asteroids under a wide range of conditions. Gravity, atmosphere and weather are the most obvious characteristics with an impact on surface combat.

For the full text, please open the file below.

32. Planetary Conditions and Weather

27. MORALE

Morale represents the spirit and determination of infantry units and vehicle and weapon crews. Morale is primarily expressed through the staying power of the forces – their ability to take losses and damage but still stay in the fight. The morale level of an infantry unit or weapon crew is affected primarily by the losses it has taken. The morale level of a vehicle or strongpoint is affected primarily by damage it has taken. Forces that make successful morale checks after taking losses or damage will continue to move and fight normally. Troops that fail to make successful morale checks will seek cover and concealment, avoid enemy fire and even retreat from the field.

For the full text, please open the file below. Associated tables are attached.

27. Morale
Table 32. Morale Determinations
Table 33. Morale Results

25. REMOTELY-CONTROLLED AND AUTOMATED WEAPONS

Remotely-controlled and automated vehicles and weapons perform a wide variety of useful functions on the battlefield. Remote weapons platforms were developed to remove the burden of physically transporting infantry support weapons and mortars from infantry units. These self-propelled platforms are maneuvered and fired by operators who are free to take advantage of cover, concealment and their own mobility. Remote reconnaissance probes can scout enemy positions. Remote demolition vehicles can be piloted to enemy defenses and detonated without risking lives. Automated gun turrets serve as miniature strongpoints, guarding routes of advance and inhibiting enemy movement.

For the full text, please open the file below.

25. Remotely-Controlled and Automated Weapons